Cthulhu

PROJECT

Modeling Cthulhu was both a challenge and a passion project. Given the sheer scale and complexity of the character, this was easily one of the most demanding Character I’ve worked on. Cthulhu’s design required special attention to proportion, detail, and form balancing cosmic horror aesthetics with anatomical believability.

The size of the model alone pushed my workflow to its limits.
To handle this, I had to optimize the mesh carefully and lean on a combination of sculpting layers, UDIMs and lot’s of alpha’s handmade in Substance Designer or even Zbrush.

Project by : David Papunashvili

Concept art : Victor Fayen, Thomas Veauclin

For : Big Bad Wolf Studio

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Any question ?

Cthulhu

PROJECT

Modeling Cthulhu was both a challenge and a passion project. Given the sheer scale and complexity of the character, this was easily one of the most demanding Character I’ve worked on. Cthulhu’s design required special attention to proportion, detail, and form balancing cosmic horror aesthetics with anatomical believability.

The size of the model alone pushed my workflow to its limits.
To handle this, I had to optimize the mesh carefully and lean on a combination of sculpting layers, UDIMs and lot’s of alpha’s handmade in Substance Designer or even Zbrush.

Project by : David Papunashvili

Concept art : Victor Fayen

For : Big Bad Wolf Studio

Share this project :

Any question ?