Mei
Cthulhu – The Cosmic Abyss
A game by Big Bad Wolf Studio – 2026
———————–
Hey!
I’m Excited to share my work on Cthulhu: The Cosmic Abyss.
I was part of the project from the start, where I helped establish the character art pipeline alongside the team.
I worked within a small team of two character artists and a lead, handling the full character pipeline from high-poly sculpt to final in-engine assets. My work included sculpting, retopology, UVs, and texturing using tools like ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I also collaborated closely with rigging, animation, and tech art to ensure the characters were both visually strong and production-ready.
———————–
For Mei, as a Character Artist, I was responsible for the full 3D production of the character.The hairs has later been improved by Arthur Fournier.
Project by : David Papunashvili
Concept art : Victor Fayen
For : Big Bad Wolf Studio
Share this project :
Any question ?









Cthulhu – The Cosmic Abyss – Mei
Cthulhu – The Cosmic Abyss
A game by Big Bad Wolf Studio – 2026
———————–
Hey!
I’m Excited to share my work on Cthulhu: The Cosmic Abyss.
I was part of the project from the start, where I helped establish the character art pipeline alongside the team.
I worked within a small team of two character artists and a lead, handling the full character pipeline from high-poly sculpt to final in-engine assets. My work included sculpting, retopology, UVs, and texturing using tools like ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I also collaborated closely with rigging, animation, and tech art to ensure the characters were both visually strong and production-ready.
———————–
For Mei, as a Character Artist, I was responsible for the full 3D production of the character.The hairs has later been improved by Arthur Fournier.
———————–
Project by : David Papunashvili
Concept art : Victor Fayen
For : Big Bad Wolf Studio
Share this project :
Any question ?






