Ocean I Clothes
Cthulhu – The Cosmic Abyss
A game by Big Bad Wolf Studio – 2026
———————–
Hey!
I’m Excited to share my work on Cthulhu: The Cosmic Abyss.
I was part of the project from the start, where I helped establish the character art pipeline alongside the team.
I worked within a small team of two character artists and a lead, handling the full character pipeline from high-poly sculpt to final in-engine assets. My work included sculpting, retopology, UVs, and texturing using tools like ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I also collaborated closely with rigging, animation, and tech art to ensure the characters were both visually strong and production-ready.
———————–
I was responsible for the full 3D production of the clothes. The concept art was created by Victor Fayen.
The head and the hairs of cooper are done by Arthur Fournier
Project by : David Papunashvili
Concept art : Victor Fayen
For : Big Bad Wolf Studio
Share this project :
Any question ?






Ocean I Clothes
Cthulhu – The Cosmic Abyss
A game by Big Bad Wolf Studio – 2026
———————–
Hey!
I’m Excited to share my work on Cthulhu: The Cosmic Abyss.
I was part of the project from the start, where I helped establish the character art pipeline alongside the team.
I worked within a small team of two character artists and a lead, handling the full character pipeline from high-poly sculpt to final in-engine assets. My work included sculpting, retopology, UVs, and texturing using tools like ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. I also collaborated closely with rigging, animation, and tech art to ensure the characters were both visually strong and production-ready.
———————–
I was responsible for the full 3D production of the clothes. The concept art was created by Victor Fayen.
The head and the hairs of cooper are done by Arthur Fournier
Project by : David Papunashvili
Concept art : Victor Fayen
For : Big Bad Wolf Studio
Share this project :
Any question ?







